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TOURNAMENTS AT
HISTORICON 2009
NASAMW Ancient
and Medieval Events
Below is a short description of the tournaments being put on by
the North American Society for Ancient
and Medieval Wargaming. For more information, please go to the NASAMW
registration desk. An entry fee of $5 for NASAMW members for all of
HISTORICON, and an entry fee of $5 per event for non-NASAMW members, is
charged. These go for trophies and other event expenses. Only exception is
for DBA Midnight Madness, because it is a single elimination event.
Sign-Up Sheets for all events will be at the DBA HQ Table in the Lampeter
Room.
All events will use the 2.2 edition and armies in any 2.x version, unless
otherwise noted. Only players in the NASAMW
Invitational Championship Tournament need to be members of NASAMW.
All participants pay a small fee to cover the cost of trophies and
plaques. All ancients players
are encouraged to join.
Boards provided and are 24 unless otherwise noted.
Participants need to bring their own armies and terrain unless
otherwise noted. Some terrain
is available for loan. Options
used in the first game of a tournament must be used for all games.
All games are in 15mm unless otherwise noted.
Players should arrive at the game site 15 minutes prior to the
scheduled time.
Overall Event Manager: Bob Beattie, beattie@umich.edu
8 PM - Midnight; 4 rounds. GMs:
Larry Chaban.
Eligible armies must have at least 4 pike elements.
Scoring is standard NASAMW system with theme specific changes.
Struggle for the Chalice, 15mm
9 AM 1 PM; GM: Bob Beattie.
10 players. Large scenario game
of Hussites vs Catholic Coalition.
Armies provided but if a player as IV:80, 66 or 43c, bring it along.
Fortunes Darlings, 15mm
9 AM 1 PM; 3 rounds; GM: Jeff Caruso.
8 players. Barbarian invation
of the L Roman EmpirePatrician vs Barbarians.
Hordes of the Thing Open, 25mm
2 - 6 PM; 3 table. 4 rounds.
GM: Mike O'Neil.
Standard 24AP army provided by player. Any
army can be used, not just those in the book.
Same army must be used for all rounds.
Any scale figures are allowed on 25mm bases.
The XXVmm Open, 25mm
7-11 PM; 3 table. 3-4 rounds;
GM: Roland Fricke.
Players bring own 25mm armies and terrain.
Midnite Madness, 15mm
11 PM and on.
GM: Rich Baier
32 players in single elimination format.
Players bring own armies and terrain
Friday
Big
9 AM - 7 PM; 2 x 5 table. GM:
Dave Schlanger.
Group Round Robin with Final Match.
Teams of 2 players with an army of their choice and officially allowed
allies for that army if they wish, will engage in DBA Big Battle.
The NASAMW Big Battle set-up and victory modifications are used.
The DBA Doctors are IN, 15mm
4 PM - 6 PM;
GM: Tom and Finn
Learn how to play DBA with 75mm figures. Demo and participation.
Fortunes Favorites III: A Summer in
7-11 PM; GM: Jeff Caruso.
12 players. Senate vs. the
Triumvirate (plus Gauls on each side). An open free for all.
There will be one winner. Bring your own 15mm Marian and Ancient
Spanish Armies only.
DBN Napoleonic DBA, 15mm
7-11 PM; GM: Bob Beattie.
8 players. Move your DBA
experience to 1815. We will
fight one of the preliminary battles to
Saturday
DBA NASAMW Invitational Championship, 15mm
9 AM - 3 PM; By Invitation
Only; 3 preliminary rounds followed by 3 single elimination rounds.
GM: Bob Beattie.
Not the NICT Tourney, Matched Pairs, 15mm
9 AM 1 PM; 4 rounds; Board as appropriate to scale.
GM: Rob Torres.
For players who do not qualify for the NICT. Bring two armies (any scale)
listed in the book as enemies.
Players must provide appropriate terrain for each army and this is what is
to be used in the game. Players alternate using their armies; opponent
selecting which he wants, and then reverse in next game, with different
opponent, using the opponent's army and terrain.
Non civil war armies preferred.
Youth Tournament, 15mm
2-6 PM; 4 rounds. GM: Dennis
Frank.
Friendly tournament for players under age 18. Some loaner armies will be
available. People who are completely new to the game are welcome to
this event.
Till the Sun Falls Steppe Wars, 15mm
3 - 7 PM; GM: Jeff Caruso.
Vie for the title "Emperor of the Steppes". Are you a poor, 3rd rate
chieftain of an off brand clan, beset by more powerful enemies intent on
your destruction? Well, strike
back, scheme, and fight to become the Khan Khan.
Only Mongolian Conquest armies will be used.
Players bring own armies.
Chinese Warring States 476-221 BC, 15mm
7 PM 11:00 PM; 4 rounds. GMs:
David Kuijt & Dave Schlanger.
16 players.
The Warring States period was a time of endless brutal wars that came as a
result of friction among seven prominent Chinese states. This could end only
with one state bringing all into one empire. Seeking the title "Son of
Heaven" warlords from the great Chinese states competed for power and
prestige. One would become Emperor and be recognized as ruler of "all under
heaven".
Sunday
DBA Themes, 15mm
9 AM - Noon; 24 board for Biblical, Greek Classical and Asia/Eastern
Steppes themes; 30 boards for Roman Classical, Dark Ages Europe and
Medieval Europe themes. GM:
David Kuijt.
Players pick one of six different historical eras for standard tournament
games. Historical eras are
Biblical plus Stone Age, Pacific/Americas; Greek Classical (600-146 BC);
Roman Classical (146 BC 493 AD); Dark Ages Europe/Middle East/Western
Steppes (493 AD mid 11th century);
Medieval Europe/Middle East/Western Steppes (mid 11th century on);
Asia & E Steppes. List of
eligible armies per era will be listed with the sign up sheet.
All games will use DBM 3.1, 15:0 scoring.
Hard stop rounds. 6x4
tables for 15mm, 8x5 for 25mm. Players
need to arrive at each event 15 minutes before the start time.
GM: Rob Cunningham.
Thursday
Mini Open, 15mm
Noon - 10:30 PM. 200 AP, 48 x
30 table (15mm), 5x 3' table (25mm).
No cost for CinC element (i.e., its free). Other generals as per normal 200
pt tournament modifications. Lists normally allowed 2 sub-generals may have
1 sub and 1 internal ally-general, otherwise, Irish modifications will be
used. 2 hr rounds. One version
of one list.
Round 1: Noon; Round 2: 2:30 PM; Round 3: 6 PM; Round 4: 8:30 PM.
Dark Ages Theme, 15mm & 25mm
9 AM - 11 PM; 400 AP (15mm), 350 AP
(25mm). 3.5 hr rounds.
Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 7 PM.
List of allowable armies at NASAMW website and at DBM check-in table.
One version of one list.
Open, 15mm & 25mm
9 AM - 11 PM; 400 AP (15mm), 350 AP
(25mm). 3.5 hr rounds. Two
versions of one list.
Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 7 PM .
Players must check in 15 minutes prior to listed start time.
All
games will be in 15mm & 25mm with the following caveat: if not enough
players sign up for a particular event to allow a viable tournament the
organizers reserve the right to cancel that event.
25mm events will be played on an 8x5 table using 40mm for a movement
unit. All players, in both
scales, are encouraged to contact Marc Crotteau at
juvenileshark@yahoo.com in
advance of Historicon to say which scale they are likely to play.
GM: Marc Crotteau.
Mini Themes, 15mm
Noon - 11 PM. 650 points; 3
hour rounds. Round 1: Noon;
Round 2: 4 PM; Round 3: 8 PM.
We will be trying a new event design this year in an effort to create more
historical matchups, while retaining the flexibility of an open event.
Each player should bring an army list from any published FoG army
list book. Prior to the start
of the event the players will be broken down into pools of 4-8 armies,
matched as closely as possible by date and region.
Each round will be matched up within the pools.
Secondary consideration will be given to separating players from the
same club. If enough 25mm
players attend, that event will also be run but such players should bring a
backup 15mm army.
Friday
Dark Ages Theme, 15mm & 25mm
9 AM - 11 PM; 800 pts for 15mm, 650 pts for 25mm. Round 1: 9 AM; Round 2:
1:30 PM; Round 3: 7 PM
List of allowable armies available at FoG check-in desk or from Marc
Crotteau.
Saturday
Open, 15mm & 25mm
9 AM - 11 PM; 800 pts for 15mm, 650 pts for 25mm. Round 1: 9 AM; Round 2:
1:30 PM; Round 3: 7 PM
Allowable armies: any published FoG army list.
3 rounds; 3.5 hours
400 Points
15mm
DBMM
Books 1-3 & latest draft of Book 4 (or DBM Book 4)
Phil Barker will play
and host; come Beat the Barker
contact:
Thomas J. Thomas
tomandkate@aol.com
Players must check in 30 minutes prior to listed start time.
One
list (errata to 1 Jul 08), 6 x 4 tables for 15mm/25mm Mini; 8 x
5 tables for 25mm Theme/Open; 4 x 4 for 15mm Mini.
Order cards will be used. Climate and generals must be rolled. 2.5 hr
rounds for Mini, 3.5 hr rounds for rest.
Special Rules: Barbarian Foot Rules in effect.
Rear zone 360p in 15mm.
X-Rules 5.11, 6.11 and 6.2 in use; X 6.45 (EHC Skirmish) will not be used in
the Theme but will in the Mini and NICT.
GM: Scott Holder.
Mini Open, 15mm
Noon - 9:30 PM; 1200 pts. Round
1: Noon; Round 2: 3:30 PM; Round 3: 7 PM.
Warrior National Invitational Championship Prelim
Noon - 1 PM; 25mm, By Invitation Only, 1600 pts. Round 1: Noon; Round 2:
5:30 PM.
Dark Ages Theme, 15mm & 25mm
9 AM 11 PM; 1600 pts. Round 1: 9
AM; Round 2: 1:30 PM; Round 3: 7 PM.
List of allowable armies and restrictions available online or at the Warrior
check-in desk.
Open, 15mm & 25mm
9 AM - 11 PM; 1600 pts. Round 1: 9
AM; Round 2: 1:30 PM; Round 3: 7 PM.
Warrior National Invitational Championship Finals
9AM - 11 PM; 25mm, By Invitation Only, 1600 pts. Round 1: 9 AM; Round 2: 1:30 PM; Round 3: 7 PM.